This Sunday, we delve into the potential of virtual reality (VR) to enhance procedural comfort for children undergoing medical procedures. The study, “Virtual Reality vs. Tablet for Procedural Comfort Using an Identical Game in Children Undergoing Venipuncture: A Randomized Clinical Trial,” conducted by Christina Zavlanou et al., examines whether VR can provide better comfort and reduce anxiety compared to traditional tablets.
π Dive deeper into the study here: https://pubmed.ncbi.nlm.nih.gov/38803637/
π Study Overview:
The randomized clinical trial involved 50 children aged 5-12 years, who were assigned to either a VR group or a tablet group. Both groups played an identical interactive game designed to distract and comfort them during venipuncture.
π Key Insights:
- Effective Pain and Anxiety Reduction: Both VR and tablet groups reported low levels of pain and anxiety during the procedure, with no statistically significant differences between the groups.
- VR group: mean pain score of 1.44, mean anxiety score of 1.32.
- Tablet group: mean pain score of 2.2, mean anxiety score of 2.64.
- High Satisfaction and Fun: Both groups experienced high levels of enjoyment and satisfaction, with VR participants rating their immersion experience higher.
- Minimal Physical Restraint Needed: The need for physical restraint was low, slightly higher in the VR group (16%) compared to the tablet group (8%).
π§ Reflections:
The study suggests that both VR and tablet methods are effective in reducing pain and anxiety in children during venipuncture. However, the lack of statistically significant differences indicates that more research with larger sample sizes is needed to conclusively determine if VR offers a significant advantage. It’s worth noting that while the statistical significance of the results may be limited by sample size, the practical differences observed could still be clinically relevant in certain settings.
Moreover, using the same game for both platforms may not fully capture the potential benefits of VR. The immersive 3D environment and interactive features of VR could offer a more engaging and distracting experience than a tablet, potentially leading to better outcomes if these advantages are fully leveraged.
At Badalona Serveis Assistencials (BSA), we recognize the importance of innovative approaches like VR in enhancing patient comfort and are committed to further exploring its potential.
π‘ Looking Forward:
As we continue to explore the applications of VR in clinical settings, it is crucial to focus on larger studies and standardized protocols to fully realize its benefits. Ensuring inclusive and accessible VR experiences will be key to addressing the diverse needs of our pediatric patients and enhancing their overall healthcare journey.
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