#SundayResearchDive: How Safe is XR for Children? A Practical Look at AMXRA’s 2025 Guidelines

πŸ‘©β€βš•οΈ Virtual Reality (VR) is already being used in both clinical and educational contexts with young children, particularly for therapeutic distraction, neurodevelopmental interventions and immersive learning. These uses typically occur in supervised, controlled settings, but until now, guidance on safe and developmentally appropriate XR use in children has remained fragmented.

πŸ› οΈ Despite this growing body of applied research, hardware manufacturers do not provide official usage guidelines for pediatric or clinical use. As a result, clinicians and researchers have been making careful decisions based on emerging evidence and expert consensus. The American Medical Extended Reality Association (AMXRA), a multidisciplinary group focused on clinical and ethical XR use in healthcare, recently addressed this gap with a comprehensive, age-specific guideline published in J Med XR, a timely and practical contribution to standardizing XR safety in children.

This week’s #SundayResearchDive reviews the AMXRA guidelines and applies them directly to NutriVRTEA, our VR-based nutritional education pilot for children and adolescents with autism spectrum disorder. The program uses stylized virtual environments and hand-tracked interactions to teach food classification through short, supervised sessions. This comparison provides a concrete example of how to apply emerging XR standards to real-world pediatric research.

🧠 AMXRA Guidelines – What They Recommend

πŸ“Œ Article: Marks et al., 2025 – AMXRA Guidelines on Extended Reality and Children (J Med XR)
πŸ“Œ Developed by a multidisciplinary panel from Yale, Stanford, NHGRI, CHLA, and others
πŸ“Œ Focus: Safe and developmentally appropriate use of XR in children under 18

 πŸ“Œ Link: https://www.liebertpub.com/doi/10.1089/jmedxr.2024.0054 

πŸ” Key recommendations by age group:

  • Under 6: XR only in research/clinical settings; partial immersion only.
  • 7–12 years: Max 10–15 min per session, no social VR, low sensory load, full adult supervision.
  • 13–17 years: Max 20 min; social VR allowed with safeguards; avoid intense or disturbing content.

πŸ“Œ Across all ages:

  • Use pediatric-appropriate fit (IPD, strap, weight)
  • Avoid joystick locomotion for young users
  • Disable data tracking; ensure GDPR/LOPD-GDD compliance
  • Monitor closely for discomfort, overstimulation, or confusion

βœ… A Practical Contribution: Translating AMXRA Guidelines into a Compliance Checklist

Although the original AMXRA article offers detailed age-based recommendations, it does not present them as a compliance table. To support clinical researchers and developers, we translated the narrative recommendations into a practical, protocol-level compliance tool, and applied it to NutriVRTEA.

Below is the resulting four-column format we propose as a practical tool for protocol evaluation:

  • Column 1: Guideline domain
  • Column 2: AMXRA recommendation
  • Column 3: NutriVRTEA compliance for 7–12 yrs
  • Column 4: NutriVRTEA compliance for 13–17 yrs

🧭 The AMXRA document functions primarily as a safety and ethics framework. It does not provide recommendations on clinical outcomes or educational content design, which remain the responsibility of each research team based on their population and objectives.

πŸ“‹ NutriVRTEA vs. AMXRA guidelines – Full Compliance Checklist

Guideline DomainAMXRA (7–12 yrs)AMXRA (13–17 yrs)NutriVRTEA ImplementationStatus
Session duration10–15 minUp to 20 min<10 min of headset use per sessionβœ… Fully aligned
Breaks / pacingRegular breaks encouragedRegular breaks encouragedStructured 30-min sessions with pacing and decompressionβœ… Fully aligned
SupervisionClose adult supervision with screen visibilitySupervision recommended in social contextsAll sessions supervised by trained professionalsβœ… Fully aligned
Movement boundariesSeated or bounded areaSameStanding, bounded play zone with free locomotion in supervised settingβœ… Fully aligned
Interaction typeSimple gestures, no joystickBroader input acceptable with oversightHand tracking only; no controllers or joysticksβœ… Fully aligned
Sensory loadLimited sensory engagementAvoid overstimulationStylized visuals, clear feedback, no excess stimuliβœ… Fully aligned
Content realismAvoid photorealismPhotorealism acceptable with cautionSymbolic, cartoon-style designβœ… Fully aligned
Social/multiplayer useNot recommendedAllowed with safeguardsNo multiplayer or online functionsβœ… Fully aligned
Data collectionDisabledDisabled or with explicit consentNo headset data collection; pseudonymized local storageβœ… Fully aligned
Privacy & legal complianceGDPR + parental consentGDPR + assent/legal safeguardsGDPR + LOPD-GDD compliant protocolβœ… Fully aligned
Psychosocial appropriatenessDevelopmentally safe, no anxiety triggersPromote positive, age-appropriate contentCo-designed for TEA; mildly adapted feedback to ensure clarity and engagementβœ… Fully aligned
Headset ergonomicsPediatric IPD, secure fitSameMeta Quest 3 with Elite Strap tested with childrenβœ… Fully aligned
Adverse effects monitoringRecord symptoms (e.g., nausea, fatigue)SamePost-session checklist and observationβœ… Fully aligned

πŸš€ Final Thoughts: From Guidelines to Practice

As XR continues to expand into pediatric clinical and educational settings, ensuring ethical and developmentally appropriate implementation is no longer optional β€” it’s foundational. The AMXRA guidelines offer a much-needed framework, but their true value lies in how they’re applied on the ground. By turning recommendations into actionable checklists and aligning real protocols like NutriVRTEA, we contribute to building a safer, more transparent, and replicable foundation for immersive health innovation.

#SundayResearchDive #VRforHealth #Pediatrics #XRethics #Neurodiversity #DigitalHealth #AMXRA #NutriVRTEA #ClinicalResearch