
Could Virtual Reality (VR) complement traditional cognitive assessments by offering more objective, standardized measurements?
This weekโs #SundayResearchDive explores a new study by Sorrentino et al. investigating VR as an objective assessment tool for cognitive functions, particularly distractor inhibition in stroke patients.
The Study: Using VR for Cognitive Testing
๐ Researchers tested 30 participants (15 stroke survivors, 15 healthy controls) using a VR-based distractor inhibition task designed to measure visual attention and cognitive control.
๐ They compared immersive VR (iVR) vs. non-immersive VR (niVR) to determine if full immersion impacts performance.
๐ Key outcomes measured:
- Reaction time (RT): Speed of responses.
- Error rates: Accuracy in ignoring distractors.
- Omissions: Missed responses indicating attentional lapses.
Key Findings: Can VR Enhance Clinical Assessments?
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VR-based cognitive tests showed significant differences between stroke patients and healthy controls, with a potential for clinical use.
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iVR led to slower reaction times than niVR, suggesting increased cognitive load due to immersion.
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Error rates and omission rates were similar between iVR and niVR, meaning both VR formats provided consistent cognitive assessment results.
๐ฏ Not a New Concept: VR-Based Cognitive Tests Have Been in Development for Years
๐ Early Work by Skip Rizzo
๐ Rizzo and colleagues developed the Virtual Classroomโa VR-based tool designed to assess attention, working memory, and executive function in children with ADHD.
๐ Their studies found that VR tests correlate well with traditional neuropsychological assessments, showing that immersive environments can provide clinically meaningful data.
๐ This early work laid the foundation for using VR as an assessment tool across multiple conditions, including PTSD, TBI and neurodegenerative disorders.
๐ Expanding VR-Based Cognitive Tests
๐ The Virtual Reality Functional Capacity Assessment Tool (VRFCAT) was developed to evaluate real-world cognitive function in schizophrenia through a simulated shopping trip.
๐ Nesplora Aula, launched in 2011, became one of the first standardized VR neuropsychological tests, using an immersive classroom to measure attention and impulsivity in children.
๐ These tools have shown that VR can complement clinical expertise by offering more ecological, interactive assessments compared to static tests like the Stroop or Trail Making Tests.
Why This Matters: VR as a Clinical Support Tool, Not a Replacement
๐ก Therapists bring essential expertise in cognitive evaluation and patient interactionโVR does not replace this. Instead, it could:
โ Standardize administration โ Ensuring every patient gets the same test conditions.
โ Provide precise timing & tracking โ Measuring reaction times to the millisecond for subtle cognitive impairments.
โ Support clinical decision-making โ Adding quantitative, objective data that complements therapist observations.
Final Thoughts: A Step Toward More Objective, Data-Driven Cognitive Testing?
This study adds to the growing body of evidence that VR could be a valuable tool in cognitive assessments by providing standardized, objective data. However, without direct validation against traditional neuropsychological tests, VR remains an evolving tool rather than a replacement for clinical expertise.
๐ Read the full study here: https://pubmed.ncbi.nlm.nih.gov/40047653/
#VRforHealth #Neuropsychology #DigitalCognition #VirtualReality #CognitiveTesting #SundayResearchDive
Extra links:
Rizzo et al. – https://www.liebertpub.com/doi/abs/10.1089/10949310050078940?journalCode=cpb
Ruse et al. – https://pubmed.ncbi.nlm.nih.gov/25083416/